PRISMALT
Light through glass, composed as a wallpaper
ARRANGEMENT
GRID X 6
GRID Y 6
GRID Z 8
MAX HEIGHT 2.8
GAP X/Y 0.18
GAP Z 0.00
BEVEL 0.05
Gap 0 fuses neighbors seamlessly. GAP Z only applies with USE GRID Z; raising it splits a column into separate cubes.

FIELDS
Height and the three materials run on the same mechanism. Pick axes; with several on, pick how they combine. No axis = const (the lo value).

LIGHT
INTENSITY 1.90
AMBIENT 0.16
WHITE BAL 0.82
Change the light direction with a right-drag in the view.

BACKGROUND
VOID COLOR
DISTANCE 0.50
CYCLO R 1.80
The backlight is always fixed to the light's color. VOID COLOR is a plain sRGB for compositing; only the shadows are tinted by the glass.

VIEW
QUALITY 1.15
SEGMENTS 4
LEFT DRAG : orbit
MIDDLE DRAG : pan
WHEEL : dolly
RIGHT DRAG : light direction
DOUBLE CLICK : reset view

EXPORT STILL
Always exports the central square at 4096x4096, no settings. Crop it afterward for a portrait shape. Set the frame to 1:1 to preview the export area.

EXPORT VIDEO
FRAME
SEC / TURN 8
Only the glass makes one full turn (camera, background and light stay fixed), so one turn is a seamless loop. Fixed at 30fps, short side 720.